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User:YannahTFoxx

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Hello! I'm Ayden Theodore Foxx, also known by the name of Yannah, and the founder and creator of Lumenfuchs Studios and Lumenfuchs' Dummy, respectively.

What I Do[edit]

In my spare time (or when I should really be doing something else), I like to create Minecraft projects! These can include survival worlds, crazy contraptions, and life-erasing machinery, but most often encompasses data packs (or datapacks, as I call 'em), powerful tools which elevate what commands can do alone to 11, and add in a bunch of extra cool stuff such as custom advancements, enchantments, loot tables, you name it. Nearly anything in the game can be tinkered with (or simulated to an extent — hence the point of this project) without a single line of Java code :)

Why I Do[edit]

Growing up, I've always been fascinated by the endless-possibilities aspect of Minecraft; Not because of its "amazing" gameplay (which admittedly has its issues), but the sheer capacity to create all sorts of unique experiences within the same blocky game. I've learned commands (to an extent I was able to make small, Command Block-based projects) back in 1.12.2, and have since delved into the amazing (yet mind-boggling) capabilities of these tools to make all sorts of cool things (fun fact: most of them magic-related).

Upon bumping my Minecraft version to the latest and figuring out datapacks were a thing, I knew I had to do something with them. My first project was Golden Arcane, a magical expanse of the game with gold (a highly underappreciated metal btw) as its focus. Unfortunately, scope-creep eventually killed the whole thing to a point it's now stale and unlikely to be updated soon. In the meantime, the idea of using the somewhat-recent "technical" entities (as I call it; minecraft:marker, minecraft:interaction, and the Display entities trio) for an entity with zero existing AI to work against — a common issue with current custom entities using datapacks — inspired me to create this project, which later became known as "Lumenfuchs' Dummy" (more on that later).

In short, I like Minecraft; I like creating things, and I love how much this game allows you to express creativity to such an extent it becomes almost indistinguishable from modded. And I love to see the community interact with my silly projects, even with how little we interact. Thanks y'all :)

What's with the names???[edit]

"AydenTFoxx" has been my online name since mid-2021, and as such most places and people will recognize me as such; Thus, I make an effort to present myself this way to reduce confusion.

However, as of early-2024, I've gradually adopted the name "Yannah" instead. Most accounts of mine still retain the old name; Some won't allow me to change it without a fee, if at all. I do still answer to both names (and often give people the choice to use whichever they prefer), but personally, I like Yannah better. :)

(TL;DR: AydenTFoxx and YannahTFoxx are the same person, me. The former exists for legacy reasons; the latter is my preferred name.)

Where I Am[edit]

My most relevant places online are my GitHub (@AydenTFoxx) and Modrinth (@YannahTFoxx) profiles. I'm also on Discord (@aydentfoxx), if you ever need any help with one of my projects (or just a like-minded chaotic inventor to chat with!). Other social media doesn't bear nearly as much relevance to me or my work, so I'm not often there. Nonetheless, chances are I'm @AydenTFoxx on most of those I do have an account at.

(Yes, I'm also on CurseForge; However, I would strongly suggest using the Modrinth page instead as the CurseForge one is almost abandoned)

Why I Am[edit]

Because I could.

Trivia[edit]

  • Although many will tell you many things about foxes in a trench coat or something, the T simply stands for Theodore. When choosing a name, this was what a baby names site suggested me, so I stuck with it :)
  • "Yannah" is actually just a different spelling of "Ayden", albeit mildly incorrect. Let me elaborate:
    • The full name, Yannahazah, is an alternate spelling of Ayden. It comes from a funny substitution cipher, whose end result was further tweaked to be more English-friendly.
    • However, I accidentally "mistranslated" this word, making the final result slightly different than it should. A more "correct" spelling would actually be Yannaphazah :')
      • On a side note, please do not call me that.
  • I actually started learning commands way before 1.12, but only got "good" at them by then. Boy, was I pissed when 1.13 came out and broke all knowledge I had of complex commands (looking at you, /execute).
  • Lumenfuchs' Dummy was created because I thought resting from a project meant working on another.
  • Originally, I did not intend to call the Dummy, well Dummy; Its original concept name was "The Stall". When first developing the backbone code of what would make a "fully custom" entity even possible to begin with, "dummy" was the name of the folder where I had those files at.
    • Later on, I learned "stall" had in no way any semblance to the datapack's concept, and did not meant what I'd thought it did. So "Dummy" remained as its name.
  • The "garbled noise" you see in the Dummy and Seeker's internal names (as in the "text" field of their "name" property) does has an actual meaning. But I won't tell you. >:)
  • There is currently zero obscure internet references on this page as of yet. Such a loss... of a game. Have a good day. 🙂

External Links[edit]