Dummy
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The Dummy is a hostile pseudo-mob found in dark areas of the world. When not directly looked at, it slowly approaches the nearest player and, if approached back, unleashes a powerful blast of deadly grim energy against its target.
While present, the sounds of broken blocks and laments may be heard in the distance. These can be heard from even further away by the Dummy's target player.
Spawning
Unlike regular mobs, the Dummy does not spawn by the game's own mob spawning mechanics; Instead, one can be brought into a world by either of two methods:
Natural Spawning
Note: This feature requires the Natural Spawning setting to be enabled.
Whenever a player is in a poorly-lit room, an individual "spawning clock" is increased for every tick in darkness, and decreased otherwise. Reaching a max value of 8000 resets this clock to zero.
Upon reaching a value of 4000 or higher, every tick has a chance to initiate a spawn attempt in a 32x16x32 box around the player. When a position is chosen, the following criteria are tested:
- There is a solid[1] block below and two non-solid blocks above the chosen position.
- The light level is 7 or below at the chosen block.
- Additionally, if the Spawn Under Skylight setting is not enabled, there must be at least one non-air block above the chosen position.
- No Dummy exists within a 512-block radius of the chosen position.
If all of these criteria are met, a new Dummy is spawned at the chosen position, inflicting [https:minecraft.wiki/w/Darkness Darkness] and resetting all players' spawning clocks in a large radius from its spawning position.
Purity impact
The player's Purity level also influences their spawning clock, making it faster or disabling it entirely. Other players' spawning clocks are unaffected, however, and may still cause the Dummy to spawn near an "immune" player.
- On Purity levels 12 and above, the player's spawning clock is permanently set to zero, rendering the player immune to the Dummy's natural spawning.
- On Purity levels -16 and below, the player's spawning clock increases at twice the speed while in darkness; It still decreases at the normal rate, though.
Dummy Totem

In order to manually summon a Dummy, a Dummy Totem must be built. The structure is created by placing four "Dummy material" blocks in a T shape, followed by a Glowstone block above the center upper block. The Glowstone must be placed last, as it activates the structure.
On activation, all blocks in a 3x3x3 box are broken[2], and the player's Purity score is reduced by 1.
Drops
On death
Item | Roll Chance | Quantity |
---|---|---|
Dummy material block | 28% | 1 |
Seeker Spawn Egg | 18% | 1 |
The Cleanser | 11% | 1 |
Dummy Spawn Egg | 7% | 1 |
Rare drops
The Dummy may also drop one of the following when killed:
Item | Roll Chance | Quantity |
---|---|---|
Void Shard | 25% | 1 |
Behavior
The Dummy's behavior tree
Staring
Stalking
Attack
Warps
Force-loading
Miscellaneous
Sounds
The Dummy uses the Hostile Creatures category for entity-dependent sound events.
Sound | Source | Description | Resource location | Volume | Pitch | Attenuation Distance |
---|---|---|---|---|---|---|
TODO | Hostile Creatures | Randomly | ambient.soul_sand_valley.additions | 1 | 0.8 | 32 |
TODO | Hostile Creatures | When a Dummy is hurt | entity.generic.hit | 1 | 0.8 | 16 |
TODO | Hostile Creatures | When a Dummy dies | block.glass.break | 1 | 0.8 | 16 |
TODO | Friendly Creatures | While a Dummy is walking | Varies | 0.8 | 0.8 | 16 |
Data values
ID
Name | Identifier | Tags |
---|---|---|
![]() |
minecraft:interaction | "dummy_lib.entity", "lumenfuchs.entity.dummy" |
Advancements
History
Data history
Issues
Trivia
Notes
- ↑ For the sake of this data pack, "solid"/"non-transparent" blocks are any blocks NOT included in the #dummy_lib:transparent block tag
- ↑ This feature operates very similarly to the April Fools' Pickaxe Block.